
Some victory types feel like they take longer than they should.Ĭivilization VI introduces changes to the gameplay mechanics meant to make the game more accessible for newcomers, but which serve as an iteration upon similar systems introduced since the first title’s release.Religion is actually pretty cool this time around, and culture seems to be too.Citizen growth is more organic than in past Civ games, and makes sense when you’re looking at your cities.One city can actually do things now, instead of feeling like a single building surrounded by farms and mines.They’ve added district to the core of the game instead of piling them into expansions.The maps are still randomly generated, but now they’re just… better.It has a good tutorial, even if it doesn’t have a long one.Victories and defeats will persist throughout the game, causing players on both sides to rethink their strategies as the galaxy changes.

An assortment of familiar vessels, troop types, and structures are available to command, from AT-ATs and speeder bikes to X-wings and TIE fighters. Surviving units can then be deployed to the planet's surface to engage in tactical ground battles influenced by both weather and terrain. Yet before players can set foot on one of the over 40 featured planets, including Tatooine, Hoth, and Dagobah, they must first gain orbital control of each planet through space combat. The goal is to defeat the opposing side by gradually taking control of as many star systems and strategic points as possible.The more star systems under control of the Empire or Rebellion, the more resources it will have to build defense systems, bases, and units. Each faction makes real-time choices on a galactic map using available ground troops, fleets, and other units from the Star Wars universe, including such iconic characters as Obi-Wan Kenobi, Han Solo, Darth Vader, and Boba Fett. Instead of concentrating on one particular region, players must consider the ramifications of their actions on other planets as well as in space.

Set a few years before the events in Episode IV, the game distinguishes itself by letting players take command of the Rebel Alliance or Galactic Empire throughout the entire galaxy, offering a wider assortment of strategic possibilities.

LucasArts and its most popular license from a galaxy far, far away explore the real-time strategy genre for a third time with Star Wars: Empire at War.
