

In Super Mario Galaxy 2, the Mailtoad mentions that Captain Toad has the ability to wall-jump, as he was able to scale a canyon in pursuit of The Chimp in the Fluffy Bluff Galaxy however, Captain Toad is unable to jump at all in Super Mario 3D World, Captain Toad: Treasure Tracker (and its Nintendo Switch and Nintendo 3DS ports of the same name), and Super Mario 3D World + Bowser's Fury, likely due to his heavy backpack. U and New Super Luigi U, the player can perform a Spin Jump while wall-jumping. In New Super Luigi U, Nabbit is also capable of wall-jumping. series, Mario, Luigi, Yellow Toad, and Blue Toad are capable of wall-jumping.

onwards, Luigi is able to wall-jump as well. Due to the and buttons having their functions swapped, the text box that appears after the player collects the Mario Cap for the first time provides incorrect controls. This characteristic carries over to Super Mario 64 DS, where Mario is the only character that can wall-jump. In games starting from Super Mario Sunshine onward, Mario slides down the wall, making wall-jumping easier and the timing of the jump adjustable. The angle of the Wall Jump can also be adjusted, based on the angle Mario jumps at the wall.

If the player presses too late, Mario simply falls down. Here, if Mario jumps at a wall, he bounces off, but if the player presses as soon as Mario hits the wall, he kicks off it instead, ascending higher than usual. The Wall Jump itself was first implemented in Super Mario 64. 3, Super Mario World, and Super Mario World 2: Yoshi's Island. Similar glitches also exist in Super Mario Bros. For example, in Super Mario Bros., if Mario lands on a wall on a 16×16 boundary (so that his foot is on the top corner of a block), the player is able to jump from that point with frame-perfect timing. In many early games, before the implementation of the actual wall-jumping mechanic, maneuvers similar to the Wall Jump exist as glitches. Mario performing a Wall Jump in Super Mario 3D Land
